Fallout 76: Official Guide
PDF
Fallout 76: Official Guide

With the release of Fallout 76 this week, I knew my husband would be distracted (happy but distracted) with his new game. He has been working really hard lately, so it was great he could take a day off on the release date to play his game and enjoy some playing time. I got him this book as a gift to celebrate his day off, and he was very happy. The book has great maps, stories, and ideas to enhance the game. Hubby is happy (though I ...

Game Time : Understanding Temporality in Video Games
PDF
Game Time : Understanding Temporality in Video Games

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent mal...

Tabletop Wargames: A Designers' and Writers' Handbook
PDF
Tabletop Wargames: A Designers' and Writers' Handbook

"Tabletop Wargames lays out issues that designers must resolve, and offer examples of different mechanisms. The book begins with a discussion on the line between a simulation and a game, then covers gaming scales, probabilities, turn sequences, combat resolution, presentation, how skirmish games differ from larger scale games, point values, campaigns and scenarios. There is even a section with advice on how to keep the gaming languag...

Rubik’s Cube Solution Manual: A Concise Picture Step by Step Guide on How to Solve the Rubik’s cube
PDF
Rubik's Cube Solution Manual

The Rubik’s cube which is sometimes misspelled as rubix cube is a mechanical 3D puzzle, which was invented more than 30 years ago and is the bestselling toy of all time!But solving the Rubik’s Cube is usually an almost impossible task and requires an IQ of about 160But the most amazing thing is that it is not very hard, ensure you follow this simple step by step solving tutorial and you will discover that you can solve the Rubik’s cu...

Ajedrez para jóvenes: 3. Juego de artistas
PDF
Ajedrez para jóvenes: 3. Juego de artistas

Presenta, en un lenguaje especialmente dirigido a los jóvens, los fundamentos indispensables que son necesarios para llegar a ser un jugador competente. Colección de tres volúmenes con el objetivo de estimular la curiosidad del joven y alentarle a seguir indagando y perfeccionando el conocimiento del juego. Vol. 1. Juego de Héroes: en sus primeros pasos se comportará de forma valiente y arriesgada. Vol. 2. Juego de Sabios: mejorará s...

Games and Gamification in Market Research : Increasing Consumer Engagement in Research for Business Success
PDF
Games and Gamification in Market Research

Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data q...

The Original Area Mazes, Volume 2: 100 More Addictive Puzzles to Solve with Simple Math—and Clever Logic!
PDF
The Original Area Mazes, Volume 2

The rules are simple . . . The math is easy . . . The puzzles get harder and harder! Hooked on area mazes? YOU’RE IN LUCK! Volume Two delivers 100 more puzzles. Your quest is to navigate a network of rectangles to find a missing value. Just remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for g...

Thinking about Video Games: Interviews with the Experts
PDF
Thinking about Video Games: Interviews with the Experts

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (De...

Radiotherapy for Head and Neck Cancers: Indications and Techniques, 5 edition
PDF
Radiotherapy for Head and Neck Cancers: Indications and Techniques, 5 edition

This book is well-written and very helpful for head and neck radiation oncology. It has a good balance between summarizing the known literature and treatment guidelines. There are many case examples with good quality color pictures showing the complexity of head and neck contouring. It is also detailed enough to go over the targets included in the different high, intermediate, and elective CTV volumes for all the head and neck sites ...